LastFlag - Tools & Workflow

LastFlag - Tools & Workflow

While working on LastFlag we faced many technical challenges with the new Unreal features. While Nanite, Lumen, 1FPA, etc have benifits, it forced us to rethink how to build our levels. And since we were a very small time, we had to find solution to make sure we could deliver everything in time and style.
I learned a lot about making custom Editor Utility Tools and how we could improve our workflow with Nanite as shown here.
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Making this game was an incredible team effort! Many thanks to the entire art team and Night Street Games for creating the Last Flag universe
https://www.artstation.com/brianthompson
https://www.artstation.com/bodio
https://www.artstation.com/mrpebbles
https://www.artstation.com/vsyrovoi