Materials I created for the landscapes in The Cycle Frontier. The goal was to match the quality and find a consistent texture stylization, that would blend well with all our organic assets.
Most of thsee materials us the new Soil graph as a base to create variations and keep consistency across a variety of materials. All these materials were created procedurally in combination with new graphs that captures our existing pebbles, leaves and other debris.
Foliage assets by: https://www.artstation.com/sebastian_schade
Howler Nest meshes by: https://www.artstation.com/sinnart
Howler and explorer asset by: https://www.artstation.com/chubyfish