Cycle Frontier - Tharis Island Lighting

Glow Worm Cave
Also worked on setdressing and cave meshes
Concept - Alessandro Tommasini

Glow Worm Cave
Also worked on setdressing and cave meshes
Concept - Alessandro Tommasini

Xeno ruins
Environment Art - Jesus Orillan

Xeno ruins
Environment Art - Jesus Orillan

Storm Pillar
Initial lighting (Mihai Titoiu)
Environment Art - Fabian Bodet
Concept Art - Lukas Kuhn

Storm Pillar
Initial lighting (Mihai Titoiu)
Environment Art - Fabian Bodet
Concept Art - Lukas Kuhn

Storm Pillar
Initial lighting (Mihai Titoiu)
Environment Art - Fabian Bodet
Concept Art - Lukas Kuhn

Storm Pillar
Initial lighting (Mihai Titoiu)
Environment Art - Fabian Bodet
Concept Art - Lukas Kuhn

Xeno ruins

Xeno ruins

Natural Atrium
Environment Art - Jesus Orillan

Natural Atrium
Environment Art - Jesus Orillan

Natural Atrium
Environment Art - Jesus Orillan

Natural Atrium
Environment Art - Jesus Orillan

Cycle Frontier - Tharis Island Lighting

During the production of Tharis Island for the second season of The Cycle: Frontier, I helped out with lighting some of the environments
Many thanks and applaud to Mihai Titoiu as our main lighting artist and to the rest of our awesome art team for creating this new map
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Check out the awesome concepts and artists below
Storm Pillar Concept by Lukas Kuhn
https://www.artstation.com/artwork/DARvwE
Glow Worm Cave concept by Alessandro Tommasini
https://www.artstation.com/artwork/DARQqR
Artists from shown environments
https://www.artstation.com/fabianbodet
https://www.artstation.com/jesusorillan