Baroque Bedroom - Materials

Wall Trimsheet - Basecolor | Height| Roughness

Wall Trimsheet - Basecolor | Height| Roughness

Fabric Pattern-  Basecolor | Height-input (highpoly flowers & painted leaves) | Height-output| Roughness

Fabric Pattern- Basecolor | Height-input (highpoly flowers & painted leaves) | Height-output| Roughness

Floor - Basecolor | Height| Roughness

Floor - Basecolor | Height| Roughness

Carpet - Basecolor | Height-input (procedural ornaments & highpoly flowers) | Height-output

Carpet - Basecolor | Height-input (procedural ornaments & highpoly flowers) | Height-output

Ceiling - Basecolor | Height| Roughness

Ceiling - Basecolor | Height| Roughness

Ceiling Paintings - Basecolor | Height-input (procedural ornaments & highpoly flowers) | Height-output| Roughness

Ceiling Paintings - Basecolor | Height-input (procedural ornaments & highpoly flowers) | Height-output| Roughness

Baroque Bedroom - Materials

These are some of the materials for my graduation project. The environment depicts the abduction of Persephone, an ancient story from Greek mythology.

My main focus with this project was to tell a story through textures and efficiently create baroque ornaments. I have explored a wide range of techniques. While in the end it proved most efficient to create simple geometry and combine procedural and painted heightmaps within Substance Designer. You can find a tutorial about this pipeline in my portfolio.

In the myth Persephone represents the growth of vegetation. I wanted to represent this with the blooming flowers in the ornaments. When she was abducted by Hades, the vegetation on earth started to wither. This meant the coming of winter and therefore the withering of the flowers.

Many thanks to the people who provided me with feedback and support.